NAME
Texture2DEnable - 3D API two-dimensional texture enable
USAGE
Texture2DEnable[ndx] = bool(enable)
VALID ENUMERANTS
enable: true, false
DESCRIPTION
Set the OpenGL two-dimensional texture enable for the given texture unit. See the GL_TEXTURE_2D description on the OpenGL glEnable manual page for details.
The standard reset callback sets the Texture2DEnable state to bool(false).
This state should not be used in combination with a FragmentProgram state assignment.
The index ndx identifies the texture unit and must be greater or equal to zero and less than the value of GL_MAX_TEXTURE_UNITS (typically 2 or 4).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
Not supported
SEE ALSO
Texture1DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable