NAME
LightingEnable - 3D API per-vertex lighting enable
USAGE
LightingEnable = bool(enable)
VALID ENUMERANTS
enable: true, false
DESCRIPTION
Set the OpenGL or Direct3D per-vertex lighting enable. See the GL_LIGHTING description on the OpenGL glEnable manual page for details. See the D3DRS_LIGHTING render state description for DirectX 9.
The standard reset callback sets the LightingEnable state to bool(false).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO