NAME
TextureRectangleEnable - 3D API texture rectangle enable
USAGE
TextureRectangleEnable[ndx] = bool(enable)
VALID ENUMERANTS
enable: true, false
DESCRIPTION
Set the OpenGL texture rectangle enable for the given texture unit. See the GL_TEXTURE_RECTANGLE_ARB description on the OpenGL glEnable manual page for details.
The standard reset callback sets the TextureRectangleEnable state to bool(false).
This state should not be used in combination with a FragmentProgram state assignment.
The index ndx identifies the texture unit and must be greater or equal to zero and less than the value of GL_MAX_TEXTURE_UNITS (typically 2 or 4).
OPENGL FUNCTIONALITY REQUIREMENTS
ARB_texture_rectangle, EXT_texture_rectangle, or NV_texture_rectangle
DIRECT3D FUNCTIONALITY REQUIREMENTS
Not supported
SEE ALSO
Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable