NAME
ps_1_2 - Direct3D Shader Model 1.2 fragment profile for DirectX 8
SYNOPSIS
ps_1_2DESCRIPTION
This Direct3D profile corresponds to the per-fragment functionality introduced by GeForce 2 (NV1x) for DirectX 8.
The compiler output for this profile conforms to the textual assembly defined by DirectX 8's Pixel Shader 1.2 shader format. See:
msdn2.microsoft.com/en-us/library/bb219842.aspx3D API DEPENDENCIES
Requires Direct3D 8 or 9 support.
PROFILE OPTIONS
to-be-written
DATA TYPES
to-be-written
SEMANTICS
INPUT SEMANTICS
to-be-written
UNIFORM INPUT SEMANTICS
to-be-written
STANDARD LIBRARY ISSUES
Functions that compute partial derivatives are not supported.
SEE ALSO
The OpenGL fp20 profile is rougly equivalent but more powerful than the ps_1_2 profile.
The Direct3D ps_1_3 profile extends the ps_1_2 profile.