NAME

cgD3D10RegisterStates - registers graphics pass states for CgFX files

SYNOPSIS

  #include <Cg/cgD3D10.h>

  void cgD3D10RegisterStates( CGcontext context );

PARAMETERS

context

The context in which to register the states.

RETURN VALUES

None.

DESCRIPTION

cgD3D10RegisterStates registers a set of states for passes in techniques in CgFX effect files. These states correspond to the set of D3D states that is relevant and/or useful to be set in passes in effect files. See the Cg User's Guide for complete documentation of the states that are made available after calling cgD3D10RegisterStates.

EXAMPLES

  // register D3D10 states for this context

  cgD3D10RegisterStates(context);
        

ERRORS

CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.

HISTORY

cgD3D10RegisterStates was introduced in Cg 2.1.

SEE ALSO

cgCreateState, cgSetPassState, cgResetPassState, cgCallStateValidateCallback