NAME

vp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.)

SYNOPSIS

  vp30

DESCRIPTION

This OpenGL profile corresponds to the per-vertex functionality introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs.

The compiler output for this profile conforms to the assembly format defined by NV_vertex_program2.

Data-dependent loops and branching are allowed.

Relative indexing of uniform arrays is supported; but texture accesses are not supported.

3D API DEPENDENCIES

Requires OpenGL support for the NV_vertex_program2 extension. These extensions were introduced by the GeForce FX and Quadro FX GPUs.

OpenGL Extension Specifications

 www.opengl.org/registry/specs/NV/vertex_program2.txt 

PROFILE OPTIONS

PosInv=val

Non-zero means generates code for position-invariant (with fixed-function) position transformation.

MaxLocalParams=val

Maximum number of local parameters the implementation supports.

DATA TYPES

to-be-written

SEMANTICS

VARYING INPUT SEMANTICS

to-be-written

UNIFORM INPUT SEMANTICS

to-be-written

OUTPUT SEMANTICS

to-be-written

STANDARD LIBRARY ISSUES

to-be-written

SEE ALSO

arbvp1, fp30, vp20, vp40