NAME
BlendFunc - 3D API blend function
USAGE
BlendFunc = float2(srcFactor, dstFactor)
VALID ENUMERANTS
srcFactor, dstFactor: Zero, One, DestColor, OneMinusDestColor, SrcAlpha, OneMinusSrcAlpha, DstAlpha, OneMinusDstAlpha, SrcAlphaSaturate, SrcColor, OneMinusSrcColor, ConstantColor, OneMinusConstantColor, ConstantAlpha, OneMinusConstantAlpha
DESCRIPTION
Set the OpenGL or Direct3D source and destination blend function state. See the OpenGL glBlendFunc manual page for details.
The standard reset callback sets the BlendFunc state to float2(One, Zero).
OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.4 or NV_blend_square for SrcColor or OneMinusSrcColor for srcFactor, and DstColor or OneMinusDstColor for dstFactor
Otherwise OpenGL 1.0.
DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9
SEE ALSO
BlendColor, BlendFuncSeparate, BlendEnable, BlendEquation, BlendEquationSeparate, AlphaFunc, StencilFunc