NAME

TextureRectangleEnable - 3D API texture rectangle enable

USAGE

TextureRectangleEnable[ndx] = bool(enable)

VALID ENUMERANTS

enable: true, false

DESCRIPTION

Set the OpenGL texture rectangle enable for the given texture unit. See the GL_TEXTURE_RECTANGLE_ARB description on the OpenGL glEnable manual page for details.

The standard reset callback sets the TextureRectangleEnable state to bool(false).

This state should not be used in combination with a FragmentProgram state assignment.

The index ndx identifies the texture unit and must be greater or equal to zero and less than the value of GL_MAX_TEXTURE_UNITS (typically 2 or 4).

OPENGL FUNCTIONALITY REQUIREMENTS

ARB_texture_rectangle, EXT_texture_rectangle, or NV_texture_rectangle

DIRECT3D FUNCTIONALITY REQUIREMENTS

Not supported

SEE ALSO

Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable