NAME

fp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.)

SYNOPSIS

  fp30

DESCRIPTION

This OpenGL profile corresponds to the per-fragment functionality introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs.

The compiler output for this profile conforms to the assembly format defined by NV_fragment_program.

Data-dependent loops are not allowed; all loops must be unrollable.

Conditional expressions are supported without branching so both conditions must be evaluated.

Relative indexing of uniform arrays is not supported; use texture accesses instead.

3D API DEPENDENCIES

Requires OpenGL support for the NV_fragment_program extension. These extensions were introduced by the GeForce FX and Quadro FX GPUs.

OpenGL Extension Specifications

 www.opengl.org/registry/specs/NV/fragment_program.txt 

PROFILE OPTIONS

NumInstructionSlots=val

How many instructions the compiler should assume it can use.

NumTemps=val

How many temporaries the compiler should assume it can use.

DATA TYPES

fixed

The fixed data type corresponds to a native signed fixed-point integers with the range [-2.0,+2.0), sometimes called fx12. This type provides 10 fractional bits of precision.

half

The half data type corresponds to a floating-point encoding with a sign bit, 10 mantissa bits, and 5 exponent bits (biased by 16), sometimes called s10e5.

float

The float data type corresponds to a standard IEEE 754 single-precision floating-point encoding with a sign bit, 23 mantissa bits, and 8 exponent bits (biased by 128), sometimes called s10e5.

SEMANTICS

VARYING INPUT SEMANTICS

The varying input semantics in the fp30 profile correspond to the respectively named varying output semantics of the vp30 profile.

  Binding Semantics Name           Corresponding Data
 
  COLOR                            Input primary color
  COLOR0
  COL
  COL0
 
  COLOR1                           Input secondary color
  COL1   
 
  TEX0                             Input texture coordinate sets 0
  TEXCOORD0

  TEX1                             Input texture coordinate sets 1
  TEXCOORD1

  TEX2                             Input texture coordinate sets 2
  TEXCOORD2

  TEX3                             Input texture coordinate sets 3
  TEXCOORD3
 
  TEX4                             Input texture coordinate sets 4
  TEXCOORD4
 
  TEX5                             Input texture coordinate sets 5
  TEXCOORD5
 
  TEX6                             Input texture coordinate sets 6
  TEXCOORD6
 
  TEX7                             Input texture coordinate sets 7
  TEXCOORD7
 
  FOGP                             Input fog color (XYZ) and factor (W)
  FOG

UNIFORM INPUT SEMANTICS

Sixteen texture units are supported:

  Binding Semantic Name            Corresponding Data

  TEXUNIT0                         Texture unit 0
  TEXUNIT1                         Texture unit 1
  ...
  TEXUNIT15                        Texture unit 15

OUTPUT SEMANTICS

  COLOR                            Output color (float4)
  COLOR0
  COL0
  COL
 
  DEPTH                            Output depth (float)
  DEPR

STANDARD LIBRARY ISSUES

Functions that compute partial derivatives are supported.

SEE ALSO

fp20, fp40, vp30