NAME
cgD3D10RegisterStates - registers graphics pass states for CgFX files
SYNOPSIS
#include <Cg/cgD3D10.h> void cgD3D10RegisterStates( CGcontext context );PARAMETERS
- context
The context in which to register the states.
RETURN VALUES
None.
DESCRIPTION
cgD3D10RegisterStates registers a set of states for passes in techniques in CgFX effect files. These states correspond to the set of D3D states that is relevant and/or useful to be set in passes in effect files. See the Cg User's Guide for complete documentation of the states that are made available after calling cgD3D10RegisterStates.
EXAMPLES
// register D3D10 states for this context cgD3D10RegisterStates(context);ERRORS
CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.
HISTORY
cgD3D10RegisterStates was introduced in Cg 2.1.
SEE ALSO
cgCreateState, cgSetPassState, cgResetPassState, cgCallStateValidateCallback