NAME

cgD3D10IsProfileSupported - determine if a profile is supported by cgD3D10

SYNOPSIS

  #include <Cg/cgD3D10.h>

  CGbool cgD3D10IsProfileSupported( CGprofile profile );

PARAMETERS

profile

The profile which will be checked for support.

RETURN VALUES

Returns CG_TRUE if profile is supported by the cgD3D10 library.

Returns CG_FALSE otherwise.

However if cgD3D10SetDevice has not been called to register a ID3D10Device device yet, this routine returns CG_TRUE for all valid D3D10 profiles.

DESCRIPTION

cgD3D10IsProfileSupported returns CG_TRUE if the profile indicated by profile is supported by the cgD3D10 library.

EXAMPLES

    // assuming the program requires Shader Model 3.0 ...

    if ((!cgD3D10IsProfileSupported(CG_PROFILE_VS_3_0)) ||
        (!cgD3D10IsProfileSupported(CG_PROFILE_PS_3_0))) {
      fprintf(stderr, "Sorry, required profiles not supported on this system.\n");
      exit(1);
    }

ERRORS

None.

HISTORY

cgD3D10IsProfileSupported was introduced in Cg 2.1.

SEE ALSO

cgD3D10GetLatestPixelProfile, cgD3D10GetLatestVertexProfile