NAME

Texture1DEnable - 3D API one-dimensional texture enable

USAGE

Texture1DEnable[ndx] = bool(enable)

VALID ENUMERANTS

enable: true, false

DESCRIPTION

Set the OpenGL one-dimensional texture enable for the given texture unit. See the GL_TEXTURE_1D description on the OpenGL glEnable manual page for details.

The standard reset callback sets the Texture1DEnable state to bool(false).

This state should not be used in combination with a FragmentProgram state assignment.

The index ndx identifies the texture unit and must be greater or equal to zero and less than the value of GL_MAX_TEXTURE_UNITS (typically 2 or 4).

OPENGL FUNCTIONALITY REQUIREMENTS

OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS

Not supported

SEE ALSO

Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable