NAME
cgSetCompilerIncludeFile - add shader source file to context
SYNOPSIS
#include <Cg/cg.h> void cgSetCompilerIncludeFile( CGcontext context, const char *name, const char *filename );PARAMETERS
- context
The context in which to add the source code for inclusion by the compiler.
- name
The virtual file system name of the shader source.
- filename
System file system name of shader source file.
RETURN VALUES
None.
DESCRIPTION
Each Cg runtime context maintains a virtual filesystem of shader source code for inclusion by the compiler. cgSetCompilerIncludeFile populates source code into the virtual filesystem from a file. A name is removed from the virtual filesystem by using NULL for the filename. The virtual filesystem is completely cleared by using NULL for the name.
EXAMPLES
ERRORS
CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.
CG_FILE_READ_ERROR is generated if the file filename can not be opened for input.
HISTORY
cgSetCompilerIncludeFile was introduced in Cg 2.1.
SEE ALSO
cgSetCompilerIncludeString, cgGetCompilerIncludeCallback, cgSetCompilerIncludeCallback