OGRE  2.1.0unstable
Object-Oriented Graphics Rendering Engine
OgreSkeletonAnimManager.h File Reference

Classes

struct  Ogre::BySkeletonDef
 
struct  Ogre::SkeletonAnimManager
 This is how the Skeleton system works in 2.0: There is one BoneMemoryManager per skeleton. More...
 

Namespaces

 Ogre