extractConstantDefs(const String &src, GpuNamedConstants &constantDefs, const String &filename) | Ogre::GLSLProgramManagerCommon | |
extractUniforms(GLuint programObject, const GpuConstantDefinitionMap *vertexConstantDefs, const GpuConstantDefinitionMap *geometryConstantDefs, const GpuConstantDefinitionMap *fragmentConstantDefs, const GpuConstantDefinitionMap *hullConstantDefs, const GpuConstantDefinitionMap *domainConstantDefs, const GpuConstantDefinitionMap *computeConstantDefs, GLUniformReferenceList &list, GLUniformBufferList &sharedList) | Ogre::GLSLProgramManagerCommon | |
getActiveLinkProgram(void) | Ogre::GLSLLinkProgramManager | |
getSingleton(void) | Ogre::GLSLLinkProgramManager | static |
getSingletonPtr(void) | Ogre::GLSLLinkProgramManager | static |
GLSLLinkProgramManager(void) | Ogre::GLSLLinkProgramManager | |
GLSLProgramManagerCommon(void) | Ogre::GLSLProgramManagerCommon | |
setActiveComputeShader(GLSLGpuProgram *computeGpuProgram) | Ogre::GLSLLinkProgramManager | |
setActiveDomainShader(GLSLGpuProgram *domainGpuProgram) | Ogre::GLSLLinkProgramManager | |
setActiveFragmentShader(GLSLGpuProgram *fragmentGpuProgram) | Ogre::GLSLLinkProgramManager | |
setActiveGeometryShader(GLSLGpuProgram *geometryGpuProgram) | Ogre::GLSLLinkProgramManager | |
setActiveHullShader(GLSLGpuProgram *hullGpuProgram) | Ogre::GLSLLinkProgramManager | |
setActiveVertexShader(GLSLGpuProgram *vertexGpuProgram) | Ogre::GLSLLinkProgramManager | |
Singleton(void) | Ogre::Singleton< GLSLLinkProgramManager > | inline |
~GLSLLinkProgramManager(void) | Ogre::GLSLLinkProgramManager | |
~GLSLProgramManagerCommon(void) | Ogre::GLSLProgramManagerCommon | |
~Singleton(void) | Ogre::Singleton< GLSLLinkProgramManager > | inline |